Created with Kay Gho and published in a workshop paper for Interaction Design for Children (IDC) 2013

Childhood obesity is a serious problem, and new solutions are required to engage children in healthy physical activity. Though many active video games exist, most focus on single-player game mechanics where players compete against computer-controlled agents. Studies have shown that human interaction elicits unique psychological and physiological responses in players. Scatter accentuates non-parallel multiplayer gameplay to further the discussion on game design techniques for engaging children in longterm healthy behavior change.